


Terracotta Angel, c.1896
Watts Chapel, England
Photo ©: Jeff Saward/Labyrinthos
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Maze Typology

Hedge Maze, Williamsburg
Virginia, USA
Photo: Labyrinthos Archive
Mazes
With a history stretching back to the late Middle Ages, puzzle mazes, like labyrinths,
were simple at first, then underwent periods of rapid development. Developed initially
from medieval labyrinth designs, the earliest mazes in the gardens and palaces of
Europe were designed by rearranging the walls of a labyrinth to create a pathway
with choices; often including a number of dead-
While various types of mazes have been proposed and described by modern authorities,
five basic types can be clearly identified, as described below. It should be noted,
however, that the ingenuity of modern-







Simply-
The majority of early mazes, however complex their design may appear, were essentially
formed from one continuous wall with many junctions and branches. If the wall surrounding
the goal of a maze is connected to the perimeter of the maze at the entrance, the
maze can always be solved by keeping one hand in contact with the wall, however many
detours that may involve. These ‘simple’ mazes are correctly known as "Simply-
A simply connected maze design with limited choice of paths,
planted at Krenkerup,
Denmark, in 1877
Multiply-
It was not until the early nineteenth century that the principle of isolating the
goal of the maze from the perimeter to defeat the "hand-
The hedge maze at Chevening House, England, c.1820, was one of the first consciously
designed to provide a more complex puzzle and thwart
the "hand-
Three-
Although the majority of traditional mazes with walls of hedges or other materials
may appear three-
A wooden panel maze at Labyrinthia, Rodelund, Denmark.
With bridges and underpasses,
it is typical of the new
generation of three-
Conditional Movement Mazes
Long established as a theoretical concept, mazes with rules, or "Conditional Movement Mazes," have become a reality since the 1980s. The next move is dictated by the overall rules or by instructions given at the visitor's current position, allowing extremely complex puzzles to occupy a very limited space. Constructed in modern materials and not always aesthetically pleasing, these mazes offer an entertaining intellectual challenge and have proved popular in educational contexts, particularly to illustrate mathematical and scientific concepts.
The object of Steve Ryan's "Freeway Maze" is to enter the intersection and exit on
the opposite return carriageway without making any U-
Interactive Mazes
High-
A modern maze with interactive features at Drielandenpunt
near Vaals in the Netherlands,
designed by and © Adrian Fisher 1991